Friday 12 June 2015

Unit 16 Editing Blog - Task 1

Task 1 
Understand the development and principles of editing

Development of Editing
          Editing has come a long way since the creation of film making. What once was a lengthy, physical process now takes a lot less time and is all done electronically. However, there are many techniques used in the industry that are applicable throughout the ages. In camera editing for example is still used today. It originated back when film was the only source for film making. It involved shooting all the footage in order as to cut the time and money of editing in post-production. This slightly died down with the invention of digital film making as it gave the film maker the opportunity to see the footage they had just shot straight away and decide whether or not to re-shoot a scene. The use of 'in camera editing' is now more appealing to film makers as it saves a lot of time and money being able to see what you've just shot. Although this goes against the traditional art of film making, it does however show a progression in the technology involved.
          Following the action is as simple as it sounds. The camera follows the action. In a filming sense, it means the camera would follow the subject in one way or another. The purpose of this is to make sure that the audience is following what's happening. For example, if a car was accelerating around a corner, the camera would be placed on the front of the car and we would see what the car is doing from its level. Many people put this down to Hitchcock, as he came up with many of the modern day filming techniques. I his famous film Vertigo, we see a dolly zoom which is a perfect example of following the action. Later recreated by Steven Spielberg, this type of following the action is very popular in the modern era for helping the viewer see what's happening.
          Multiple points of view are used in order give the viewer the 'point of view' of a certain character so they can understand the story/character better. This usually involves some kind of jump cut as sometimes there would be a 2 camera setup positioned with 2 characters points of view being shown on screen. Most notably in car scenes with a driver and a passenger, this technique is used as it provides simple camera work with in detail knowledge of 2 different point of views. For example, in Furious 7 this is used quite a bit, especially in the final scene as we see 2 main characters drive off in 2 different directions. We switch between the 2 characters incrementally as to see their 2 different points of view.

          Manipulation of diegetic time and space is when the editor, ordered by the director, alters the speed of the film. This is done to simulate large periods of time being passed, usually in the case of day, weeks or months or maybe even years. For example, in the remake of the Karate Kid, this technique is used in the form of a montage. The scene in question lasts around 15 minutes, however by using this editing technique, the director has created the illusion that week’s/months have passed as we see many locations at different times of day and with the characters all wearing different clothes in every scene. This gives the viewer the impression that a significant amount of time has passed. 








          Analogue editing was the original type of editing. It involved sitting in a room, before computers of course, and done completely by hand. You started with a copy of the film where all the footage was. They then took the film and, by using a splicer, cut it into different parts and then pasted them onto different pieces of film to create cutaways, which then had to be fed through a machine. 

          Digital editing however is a lot different thanks to the invention of computers. Nowadays, the majority of films are shot with digital cameras, which means the film is now on a digital format. This new technology needs to have a way of editing on a computer. Programs such as Avid Media Composer allow anyone to do just what they need to do. It acts as the modern day splicer and more. Avid Media Composer is industry standard and widely accepted as the best editing software for beginners.

Purposes
          In terms of storytelling, you are telling a story. With editing however, it's slightly different. The general purpose of an edit is to tell a story, traditionally that is. An edit is the final re-write of the script but the edit can also be re-written, creating a completely separate sequence. This is most prominent in Quentin Tarantino's Pulp Fiction, as it is edited in a non-linear fashion in order to tell the story in a different way. Some viewers questioned "Why?" and his answer was that it got people to engage with the film a lot more as they would start trying to make the non-linear story linear in order for them to fully understand. By doing this, a lot more people watched his film which turned out to be a great success. This can also be used to explain how editing can engage the viewer.
          Combining shots into a sequence simply means the process of fitting various clips together and making them flow. It's that simple when looking at it. In the film 'Skyfall' they combine the shots in a flawless way that allows them. By combining the shots into a neat and clean sequence we are presented with a scene that flows and thus tells the story with ease. We don't have to think about what's going to happen next, instead we would rather be shown through the correct sequencing of clips.
Creating pace is when an edit speeds up/slows down a film or television programme, however this technique changes largely depending on the genre of the film you're watching. Action films will often want to create a fast pace to suit the manner of the film, whereas a romantic drama might want to slow things down to get the viewer to engage more with the film and understand its content.


Conventions and Techniques
          Continuity editing is the predominant style of video editing in the post-production process of film making of narrative films and television programs. The purpose of continuity editing is to smooth over the inherent discontinuity of the editing process and to establish a logical coherence between shots.
          Montage is a technique in film editing in which a series of short shots are edited into a sequence to condense space, time, and information. The term has been used in various contexts. It was introduced to cinema primarily by Eisenstein, and early Soviet directors used it as a synonym for creative editing. Bu using a montage in a film, you can simulate a large portion of time to pass but in honesty only 10 minutes of screen time has passed, but due to the quick cuts, various locations and different scenes that we are seeing, we think that a lot of time has passed. Most notably in the film 'Rocky' where the iconic 'training montage' came from. We see Rocky training in different parts of the city, on monuments, in parks, all wearing different clothes in every scene and set in different points of the day. This clearly indicates the passage of time, however we are never sure of the amount of time unless we have on screen text or a trigger somewhere in the scene e.g. a calendar.
          A jump cut is a cut in film editing in which two sequential shots of the same subject are taken from camera positions that vary only slightly. This type of edit gives the effect of jumping forwards in time. To the viewer, this can be confusing. However, it usually happens at the end of a scene or mid-way through a scene to add depth and perhaps a jump in time.


The 180 degree rule

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